Darkwaltz4
Former Developer
Okay, I looked at your Berserk Ball game. It does NOT support local scoring.
Therefore, the backup method of scoring for this particular game will be the time spent playing, which is formatted as a time. If you change it to "higher scores are better" and give it decimals, it will still not support local scoring, and instead of formatting as a time, the time is seconds will display as the number of seconds.
The reason there is a delay from those scores appearing, is because the session needs to first time out and then process into a score, which again is merely the measure of time spent playing.
Unless you are having trouble getting scores from mochi games that support local scoring, this looks like it is working as designed.
You can narrow down the list of mochi games that support scoring by selecting the "Leaderboards" option from the dropdown when you import, as well as look for the gold trophy icon on the game results.
Therefore, the backup method of scoring for this particular game will be the time spent playing, which is formatted as a time. If you change it to "higher scores are better" and give it decimals, it will still not support local scoring, and instead of formatting as a time, the time is seconds will display as the number of seconds.
The reason there is a delay from those scores appearing, is because the session needs to first time out and then process into a score, which again is merely the measure of time spent playing.
Unless you are having trouble getting scores from mochi games that support local scoring, this looks like it is working as designed.
You can narrow down the list of mochi games that support scoring by selecting the "Leaderboards" option from the dropdown when you import, as well as look for the gold trophy icon on the game results.
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