First thread giving you guys some info here =)
So, whats so special about these monsters?
Simple:Customisation.
We've created a system where the monsters will all be incredibly unique, all of the body parts are designed individually, and each species will have a minimum of 5 heads, left arms, right arms and legs which will be interchangable.
In total at the moment we expect to launch with over 3000 possible combinations, with a pack supplying about 2000 more as an optional extra.
Not only this, but we've created a system which will automatically colour the body parts, what this means is that when you include different colour combinations, there will be approx 16,000,000,000 (16 billion) variations.
I'm going to give you guys a sneak peek of some of these just now, these are pre-coloured "boss" monsters, so they will looks slightly better than the monsters players get to use.
These were all created using individual body parts which will be available in the final game =)
Credit goes to @RedKnight91: for the artwork. Concept for look of the parts/monsters was Myself and Michael (Redknight)

So, whats so special about these monsters?
Simple:Customisation.
We've created a system where the monsters will all be incredibly unique, all of the body parts are designed individually, and each species will have a minimum of 5 heads, left arms, right arms and legs which will be interchangable.
In total at the moment we expect to launch with over 3000 possible combinations, with a pack supplying about 2000 more as an optional extra.
Not only this, but we've created a system which will automatically colour the body parts, what this means is that when you include different colour combinations, there will be approx 16,000,000,000 (16 billion) variations.
I'm going to give you guys a sneak peek of some of these just now, these are pre-coloured "boss" monsters, so they will looks slightly better than the monsters players get to use.
These were all created using individual body parts which will be available in the final game =)
Credit goes to @RedKnight91: for the artwork. Concept for look of the parts/monsters was Myself and Michael (Redknight)

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