Legacy Two thing!

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Sarab

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Hello =D

I don't really know if those can classified as features xD

But there are two thing:

1- If I use an items that override the value of a usergroup there been many time that it won't work because the user have a secondary usergroup with anther value and it will take over T.T so I would like if the item value been more potent so it will for sure override any value may the user already have =)

2- When I create an Item that change the primary usergroup and set it as giftable, it will first change who buy it and when he give it to someone it will change him too without making the first one return to his previous primary group.

Thats all and thank you =P

Best Regards,
Sarab
 
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1- If I use an items that override the value of a usergroup there been many time that it won't work because the user have a secondary usergroup with anther value and it will take over T.T so I would like if the item value been more potent so it will for sure override any value may the user already have =)
As far as I'm aware this would only happen if the secondary usergroup has an even bigger value.

Example: Primary usergroup can have 50 PMs. Item sells 500. Secondary usergroup is 5000.

Result, 5000 PMs are allowed. The same result would have happened without vBShop, though.

Could you be a bit more specific as to what you're referring to? Give an example like the one above? That'd help me understand what you're talking about.

2- When I create an Item that change the primary usergroup and set it as giftable, it will first change who buy it and when he give it to someone it will change him too without making the first one return to his previous primary group.
That's sadly not going to be possible, vBShop can't keep track of items that are also gifted to someone else while still affecting the purchasing user :(
 
As far as I'm aware this would only happen if the secondary usergroup has an even bigger value.

Example: Primary usergroup can have 50 PMs. Item sells 500. Secondary usergroup is 5000.

Result, 5000 PMs are allowed. The same result would have happened without vBShop, though.

Could you be a bit more specific as to what you're referring to? Give an example like the one above? That'd help me understand what you're talking about.
Yes this what happen normally but not always, and here an example:
Primary usergroup can have 10 PMs. Item sells 500. Secondary usergroup is 10.

Result sometime not always, 10 PMs are allowed, and if I remove the secondary group it will be 500. You see that the item override the primary but since there is a secondary usergroup it couldn't override it T.T

That's sadly not going to be possible, vBShop can't keep track of items that are also gifted to someone else while still affecting the purchasing user
Can't you make it that some gifted Item have two functions, one remove the effect from the buyer and add it to the gifted user? which mean improve the gift system =D
 
Yes this what happen normally but not always, and here an example:
Primary usergroup can have 10 PMs. Item sells 500. Secondary usergroup is 10.

Result sometime not always, 10 PMs are allowed, and if I remove the secondary group it will be 500. You see that the item override the primary but since there is a secondary usergroup it couldn't override it T.T
Is this something you're able to reliably reproduce in some way?

Can't you make it that some gifted Item have two functions, one remove the effect from the buyer and add it to the gifted user? which mean improve the gift system =D
I don't believe so, sorry :(
 
Is this something you're able to reliably reproduce in some way?
hmmm, right now I don't think so since there are many problem arises in the forum, so once I stabilize everything I will see if the problem arise again and tell you =D
I don't believe so, sorry
I see ="(
 
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Legacy vBShop

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